QUEST

WHAT IS THE HERO'S QUEST?
IMAGINE KIDS GATHERED AROUND A TABLE—ON AN ADVENTURE.
They’re the heroes. Rolling dice. Solving puzzles.
Battling monsters. Finding treasure.
All while building teamwork, confidence, and real friendships.
THE HERO’S QUEST blends tabletop games like Dungeons & Dragons with principles from developmental psychology to strengthen communication, creativity, and social skills.
No screens. No distractions.
Just focused, imaginative play with your student
at center stage.
ONCE A WEEK, AFTER SCHOOL, STUDENTS JOIN THEIR PARTY AND INSTRUCTOR (QUEST MASTER!) for a two-hour session of storytelling, problem-solving, and adventure - where success (and survival!) depends on working together.
LAST SEASONS QUESTS

HEROES MUST EARN THE TRUST
OF A SUSPICIOUS TRIBE
OF FIRE SALAMANDERS
THE PARTY IS ASKED TO HELP THE TRIBE AND SENT ON A SERIES OF QUESTS
THEN THEY MAKE A PERSUASIVE SPEECH
TO EARN ACCESS TO
THE FIRE SHRINE.
CITY OF THE FIRE SALAMANDERS
QUESTS:
01
THE CORRUPTED GARDEN
THE PARTY MUST WORK TOGETHER
TO CURE THE PLANTS OF A DISEASE FROM A CORRUPTED FUNGUS,. THEY BATTLE THE GIANT FUNGUSAUR AND HARVEST FOOD
FOR THE TRIBES CHILDREN.
02
THE LOST
HATCHLINGS
RESCUE MISSION FROM THE EVIL HARPIES, REQUIRING PATIENCE, CAREFUL SEARCHING
AND GENTLE GUIDANCE WHILE UNDER PRESSURE OF ATTACK.
03
DELIVERING A SPEECH TO THE COMMUNITY
GIVE A SPEECH TO THE COUNCIL AFTER HELPING THE COMMUNITY. CONVINCE THEM OF YOUR GOOD INTENTIONS
SKILLS:
ALTRUISM AND THE COMMUNITY
LEARNING ALTRUISM BY HELPING THOSE IN NEED FOR THE BENEFIT OF THE COMMUNITY.
STAYING CALM UNDER PRESSURE
WHEN THE HEROES ACT CAREFULLY, CALMLY, REASSURING THOSE RESCUED THAT THEY WILL BE OK EVEN DURING TIMES OF STRESS,.
PUBLIC SPEAKING
DELIVERING A PUBLIC SPEECH, LEARNING TO STAND UP IN FRONT OF YOUR PEERS AND SPEAK WITH CONFIDENCE
THE CASE
OF THE LIVING
B O O K S
BOOKS AT THE LOCAL ELEMENTARY
WIZARD'S SCHOOL HAVE MAGICALLY
COME TO LIFE AND ARE RUNNING AROUND
THE LIBRARY, CAUSING HAVOC!!!
THE HEROES MUST INVESTIGATE
WHAT HAPPENED AND SOLVE THE MYSTERY.
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HOW STUDENTS ENGAGE
LEARNING OPPORTUNITIES
01
INTERVIEW CHARACTERS
STUDENTS PRACTICE ASKING THOUGHTFUL QUESTIONS TO THE LIBRARIAN, HEADMISTRESS AND THE STUDENTS AT THE SCHOOL.
THE DECISIONS THEY MAKE AND HOW THEY INTERACT WITH THE NPC's DETERMINE THE DIRECTION OF THE STORY.
02
EXAMINE EVIDENCE
WORKING TOGETHER TO ANALYZE CLUES WHICH LEADS THEM TO THE NEXT CHAPTER.
03
MAKE GROUP DECISIONS
HEROES ACT AUTONOMOUSLY BUT MUST WORK AS A TEAM TO BE SUCCESSFUL.
COMMUNICATION
"WHAT QUESTIONS SHOULD WE ASK THE LIBRARIAN? HOW CAN WE ASK IN A WAY THAT DOESN'T MAKE HER MORE NERVOUS? "
PLAYERS TALK, IN CHARACTER, AT THE TABLE. ROLE PLAYING GAMES REALLY HELP WITH SOCIAL ANXIETY.
CRITICAL THINKING
"HOW DID THIS HAPPEN" "WHY DID THIS HAPPEN, AND WHAT CAN WE LEARN FROM IT?"
TEAMWORK
PLAYERS CANNOT ADVANCE THE STORY OR DEFEAT THE MONSTERS THEY CONFRONT ALONE. THE GAME REQUIRES TEAMWORK TO SUCCEED.
THESE SAME SKILLS TRANSFER DIRECTLY TO SCIENCE EXPERIMENTS, RESEARCH PROJECTS AND PEER-TO-PEER CONFLICT RESOLUTION.

The
Crystal Maze
A MAGICAL MAZE THAT REQUIRES
COLLABORATION TO SUCCEED.
HEROES MUST
RECOGNIZE AND UTILIZE
EVERYONE'S STRENGTHS.
NO SINGLE CHARACTER CAN SUCCEED (OR SURVIVE) ALONE!

TEAMWORK IN ACTION!
The path ahead is blocked by ice.
Directly below the ice appears to be a pit of sand that
does not look stable... possibly quicksand!
How do you get through?
QQUEST MASTERR
I can use my fire power to melt the ice!
HERO 1
I can use my water pet to move the water away
from the sand so its not as unstable
HERO 2
I will use my earth pet to make sure
the ground is stable after the water clears
HERO 3
And then I can use my air pet
to check if the passage is safe.
HERO 4

RECOGNIZING INDEPENDENCE
UNDERSTANDING THAT EVERYONE'S CONTRIBUTION IS ESSENTIAL.
STRATEGIC
COORDINATION
PLANNING MULTI-STEP SOLUTIONS THAT USE EVERYONE'S STRENGTHS.
APPRECIATING
DIVERSE ABILITIES
CELEBRATING
DIFFERENT KINDS OF INTELLIGENCE & SKILLS.
PATIENCE &
INCLUSION
WAITING FOR EVERYONE
TO CONTRIBUTE RATHER THAN RUSHING AHEAD.